==================================================== GS2-Variable ==================================================== **Create Client** .. code-block:: lua variable_client = client('variable') .. contents:: 目次 :local: :depth: 2 Method ==================================================== ---------------------------------------------------- delete_my_variable ---------------------------------------------------- .. code-block:: lua response = variable_client:delete_my_variable(request) if response.isError then -- エラー処理 -- print(response.statusCode) print(response.errorMessage) else -- 正常処理 -- print(response.result) end 変数を削除する Request ---------------------------------------------------- .. include:: control/DeleteMyVariableRequest.rst Response ---------------------------------------------------- None ---------------------------------------------------- delete_variable ---------------------------------------------------- .. code-block:: lua response = variable_client:delete_variable(request) if response.isError then -- エラー処理 -- print(response.statusCode) print(response.errorMessage) else -- 正常処理 -- print(response.result) end 変数を削除する Request ---------------------------------------------------- .. include:: control/DeleteVariableRequest.rst Response ---------------------------------------------------- None ---------------------------------------------------- get_my_variable ---------------------------------------------------- .. code-block:: lua response = variable_client:get_my_variable(request) if response.isError then -- エラー処理 -- print(response.statusCode) print(response.errorMessage) else -- 正常処理 -- print(response.result) end 変数を取得します Request ---------------------------------------------------- .. include:: control/GetMyVariableRequest.rst Response ---------------------------------------------------- .. include:: control/GetMyVariableResult.rst ---------------------------------------------------- get_variable ---------------------------------------------------- .. code-block:: lua response = variable_client:get_variable(request) if response.isError then -- エラー処理 -- print(response.statusCode) print(response.errorMessage) else -- 正常処理 -- print(response.result) end 変数を取得します Request ---------------------------------------------------- .. include:: control/GetVariableRequest.rst Response ---------------------------------------------------- .. include:: control/GetVariableResult.rst ---------------------------------------------------- set_my_variable ---------------------------------------------------- .. code-block:: lua response = variable_client:set_my_variable(request) if response.isError then -- エラー処理 -- print(response.statusCode) print(response.errorMessage) else -- 正常処理 -- print(response.result) end 変数を格納する Request ---------------------------------------------------- .. include:: control/SetMyVariableRequest.rst Response ---------------------------------------------------- .. include:: control/SetMyVariableResult.rst ---------------------------------------------------- set_variable ---------------------------------------------------- .. code-block:: lua response = variable_client:set_variable(request) if response.isError then -- エラー処理 -- print(response.statusCode) print(response.errorMessage) else -- 正常処理 -- print(response.result) end 変数を格納する Request ---------------------------------------------------- .. include:: control/SetVariableRequest.rst Response ---------------------------------------------------- .. include:: control/SetVariableResult.rst Model ====================================================