==================================================== GS2-Script ==================================================== **Create Client** .. code-block:: lua script_client = client('script') .. contents:: 目次 :local: :depth: 2 Method ==================================================== ---------------------------------------------------- create_script ---------------------------------------------------- .. code-block:: lua response = script_client:create_script(request) if response.isError then -- エラー処理 -- print(response.statusCode) print(response.errorMessage) else -- 正常処理 -- print(response.result) end スクリプトを新規作成します Request ---------------------------------------------------- .. include:: control/CreateScriptRequest.rst Response ---------------------------------------------------- .. include:: control/CreateScriptResult.rst ---------------------------------------------------- delete_script ---------------------------------------------------- .. code-block:: lua response = script_client:delete_script(request) if response.isError then -- エラー処理 -- print(response.statusCode) print(response.errorMessage) else -- 正常処理 -- print(response.result) end スクリプトを削除します Request ---------------------------------------------------- .. include:: control/DeleteScriptRequest.rst Response ---------------------------------------------------- None ---------------------------------------------------- describe_script ---------------------------------------------------- .. code-block:: lua response = script_client:describe_script(request) if response.isError then -- エラー処理 -- print(response.statusCode) print(response.errorMessage) else -- 正常処理 -- print(response.result) end スクリプトの一覧を取得します Request ---------------------------------------------------- .. include:: control/DescribeScriptRequest.rst Response ---------------------------------------------------- .. include:: control/DescribeScriptResult.rst ---------------------------------------------------- get_script ---------------------------------------------------- .. code-block:: lua response = script_client:get_script(request) if response.isError then -- エラー処理 -- print(response.statusCode) print(response.errorMessage) else -- 正常処理 -- print(response.result) end スクリプトを取得します Request ---------------------------------------------------- .. include:: control/GetScriptRequest.rst Response ---------------------------------------------------- .. include:: control/GetScriptResult.rst ---------------------------------------------------- update_script ---------------------------------------------------- .. code-block:: lua response = script_client:update_script(request) if response.isError then -- エラー処理 -- print(response.statusCode) print(response.errorMessage) else -- 正常処理 -- print(response.result) end スクリプトを更新します Request ---------------------------------------------------- .. include:: control/UpdateScriptRequest.rst Response ---------------------------------------------------- .. include:: control/UpdateScriptResult.rst Model ==================================================== ---------------------------------------------------- Script ---------------------------------------------------- .. include:: model/Script.rst